Tuesday, September 16, 2008

Procrastination?

Character Problems have been solved now and i have a range of different coloured ones ready to go. Black, Red or Blue, so far, and me of course. If anyone has a particular request i can make to order :) They are still the blocky model (but slightly less blocky than the game ones) for the guys and the exact same as the game for the girls. The girls seem a bit closer to believable meshes and as changing meshes and skinning is the most time consuming part i left them.
Found a simple way to duplicate stuff in the generic browser as well if anyone would still find that useful.









*The blue guy has black arms for some reason, probably a coding mispell, but the black one works fine

I'm working on a custom weapon now, which is proving far more difficult than characters were, but hopefully i will have an umbrella some time soon. we were going to go for a T-square but the umbrella opens when you shoot, come on that's cool

Thursday, September 4, 2008

Experiments


















Different Threshold Conditions
An experiment to determine conditions that encourage or discourage the occupant to choose a particular path. The idea being that public and private spaces can be distinguished in subtle ways that could be specific to each user.
It also explores the possibilty of an arrangement of spaces that gives a sense of freedom and choice to the dementia sufferer but at the same time restricting this movement on a subconcious level.

Changing Spatial Relationships & Community Interaction
A variation on threshold conditions exploring how visual linking to, and involvement in a community activity can contribute to the experience of a space.
More pragmatically, it can explore the reception of different spaces, lighting conditions and the resulting arrangements.

Breaking down the structure to produce nodes
This experiment contrasts ideas of repetition in a modular arrangement versus an organic system. It aims to find a balance between the static impersonal hospital and something that can engage with the user on a more subjective level. It introduces breaks to a structural system to find relationships that aid in pathfinding and circulation through the memory of nodes and how they link together

Tuesday, September 2, 2008

A Holl lot of similarities



Simmons Hall, MIT, Cambridge



Sarphatistraat Offices, Amsterdam

Menger Sponge
*Images from www.stevenholl.com*













here are a few of Steven Holls designs that cover a fair amount of the ideas and forms i was working towards. The Simmons Hall building incorporates light wells that flow and erode the otherwise strict bay structure.
The Sarphatistraat Office draws inspiration from the menger sponge, a famous 3d fractal structure.
I had been experimenting with the menger sponge myself for draft one but couldn't find a satisfying solution. i don't really find Holl's solution satisfying either but its the thought that counts.
These two projects combined would seem to produce a project that is eerily close to what i was imagining, a struggle between organic decay and rational structure. The fractal system gives an underlying order while allowing for repetition and disorientation whilst the organic forms break this structure to produce nodes and links between spaces.