An article from Science Daily at http://www.sciencedaily.com/releases2007/09/070909214527.htm provides an insight into the practical applications of simulations in the car industry. Navigation systems are tested in a virtual environment rather than put out to be tested in the real world which is time consuming and expensive.
“Our VR system not only simulates the instruments,” explains IAO project manager Manfred Dangelmaier. “Every level of this system is virtual. The user is seated in a virtual driving simulator, surrounded by a virtual world, facing a virtual dashboard with a virtual control system.” This allows the engineers to simulate every conceivable situation in order to test the man-machine interfaces.
The benefits of such a system are applicable to our design for testing path finding and circulation in the designed space. Even the in car navigation system could be transferred to the built environment in some form to ease circulation and reduce confusion. A significant achievement in my proposed Dementia treatment facility.
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This might be relevant to your post, in terms of emerging directions for mobile virtuality. Wow, what a mouthful!
http://www.businessweek.com/innovate/gamesinc/archives/2008/06/forget_the_3g_i.html
If you can play high power role player games on your Ipod in the future, path finding and map making could be very interesting.
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